Terrain, objects, collision, dungeons, NPCs and the client’s own UI — drawn the way the game draws them, so what you build is exactly what players see.
A DX11 renderer that matches the client — models, water, fog and NPCs shown right on the terrain.
Paint, erase and auto-generate KSM collision for worlds and dungeons, with full undo.
Monster zones drawn on the terrain, NPCs placed from the camera, and the client’s own UI windows opened and edited.
Refraction, depth and reflection — shallows show the ground through them and the surface reflects the shore.
Several clients auto-detected; switch between them in a single click.
One machine per licence. The Team plan is the same editor on three seats — move your own seat from your account any time.